@startuml
sprite $chevron_left [48x48/16] {
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000000000000000000000000000001000000000000000000
0000000000000000000000000004EFD30000000000000000
000000000000000000000000004FFFFE0000000000000000
00000000000000000000000004FFFFFF2000000000000000
0000000000000000000000004FFFFFFE0000000000000000
000000000000000000000004FFFFFFF50000000000000000
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000000000000000000004FFFFFFF60000000000000000000
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0000000000000000004FFFFFFF6000000000000000000000
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0000000000004FFFFFFF6000000000000000000000000000
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000000000000001DFFFFFFB0000000000000000000000000
0000000000000001DFFFFFFB000000000000000000000000
00000000000000001DFFFFFFB00000000000000000000000
000000000000000001DFFFFFFB0000000000000000000000
0000000000000000001DFFFFFFB000000000000000000000
00000000000000000001DFFFFFFB00000000000000000000
000000000000000000001DFFFFFFB0000000000000000000
0000000000000000000001DFFFFFFB000000000000000000
00000000000000000000001DFFFFFFB00000000000000000
000000000000000000000001DFFFFFF90000000000000000
0000000000000000000000001DFFFFFF1000000000000000
00000000000000000000000001DFFFFF1000000000000000
000000000000000000000000001DFFFB0000000000000000
00000000000000000000000000008B800000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CHEVRON_LEFT(_alias) ENTITY(rectangle,black,chevron_left,_alias,FA6 CHEVRON_LEFT)
!define FA6_CHEVRON_LEFT(_alias, _label) ENTITY(rectangle,black,chevron_left,_label, _alias,FA6 CHEVRON_LEFT)
!define FA6_CHEVRON_LEFT(_alias, _label, _shape) ENTITY(_shape,black,chevron_left,_label, _alias,FA6 CHEVRON_LEFT)
!define FA6_CHEVRON_LEFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,chevron_left,_label, _alias,FA6 CHEVRON_LEFT)
skinparam folderBackgroundColor<<FA6 CHEVRON_LEFT>> White
@enduml